Peer-reviewed Publications
- Khaled, R. and Ingram, G. Tales from the Front Lines of a Large-Scale Serious Game Project. Forthcoming in the Proceedings of CHI '12, 2012.
- Khaled, R., Barr, P., Greenspan, B., and Biddle, R. StoryTrek: Experiencing Stories in the Real World. Proceedings of MindTrek ’11, 2011.
- Khaled, R. Equality = Inequality: Probing Equality-Centric Design and Development Methodologies. Proceedings of INTERACT 2011, the 13th IFIP TC13 Conference on Human-Computer Interaction, 2011. (Won People's Choice Award for Long Papers).
- Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Game Design Strategies for Collectivist Persuasion, In the Proceedings of the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, 2009.
- Khaled, R., Barr, P., Johnston, H., Biddle, R., Let’s Clean Up This Mess: Exploring Multi-Touch Collaborative Play, In the Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI’09, 2009.
- Khaled, R., Fischer, R., Noble, J., and Biddle, R. A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game, In the Proceedings of the Third International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2008, 2008.
- Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Fine-tuning the Persuasion in Persuasive Games, in Proceedings of the Second International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2007, 2007.
- Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Factoring Culture into the Design of a Persuasive Game, in Proceedings of OzCHI? 2006, the Annual Conference of the Australian Computer-Human Interaction Special Interest Group, 2006.
- Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Culturally Relevant Persuasive Games, poster presented at Sandbox Symposium, 2006 (ACM Videogame Symposium)
- Khaled, R., Barr, P., Noble, J., Fischer, R., and Biddle, R. Our Place or Mine?: Exploration into Collectivism-Focused Persuasive Technology Design, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006.
- Khaled, R., Barr, P., Noble, J., and Biddle, R. Investigating Social Software as Persuasive Technology, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006.
- Khaled, R., Biddle, R., Noble, J., Barr, P., Fischer, R. Culturally Aware Persuasive Technology: Collectivism Focused Strategies, in Proceedings of the Seventh Australasian User Interface Conference, 2006.
- Khaled, R., Barr, P., Noble, J., Biddle, R., and Marsen, S. System Metaphor in “Extreme Programming”, presented at The 7th International Workshop on Organisational Semiotics, 2004. A version of this paper was presented as a workshop paper at ADC 2004.
- Khaled, R., Barr, P., Noble, J., and Biddle, R. Metaphorscape: Patterns for XP System Metaphors, Proceedings of the Ninth European Conference on Pattern Languages of Programs, 2004.
- Khaled, R., Noble, J., and Biddle, R. Software Visualisation of Java programs in InspectJ?. Proceedings of the 8th European Pattern Languages of Programming conference, 2003.
- Khaled, R., Noble, J., and Biddle, R. InspectJ?: program monitoring for visualisation using AspectJ?. Proceedings of the twenty-sixth Australasian computer science conference on Conference in research and practice in information technology, Volume 16, 2003.
- Khaled, R., Noble, J., and Biddle, R. A Case Study of Car toon Visualisation using AspectJ? Proceedings of the Australian Symposium on Information Visualisation, 2003.
- Khaled, R., MacKay, D., Noble, J.. Biddle, R., and Tempero, E. A Lightweight Web-based CASE Tool for Sequence Diagrams Proceedings of SIGCHI-NZ Symposium on Computer-Human Interaction, 2002.
- Deterding, S., Dixon, D., Khaled, R., and Nacke, L. From Game Design Elements to Gamefulness: Defining "Gamification". Proceedings of MindTrek ’11, 2011.
- Cheong, Y-G., Khaled, R., Yannakakis, G., Campos, J., Paiva, A., Martinho, C., Ingram, G. A Computational Approach Towards Conflict Resolution for Serious Games, in Proceedings of the 6th International Conference on Foundations of Digital Games, 2011.
- Grappiolo, C., Cheong, Y.G., Togelius, J., Khaled, R., Yannakakis, G. Towards Player Adaptivity in a Serious Game for Conflict Resolution, in Proceedings of VS Games 2011 Natural Interaction and Player Satisfaction in Games Work- shop, 2011.
- G. N. Yannakakis, J. Togelius, R. Khaled, A. Jhala, K. Karpouzis, A. Paiva, A. Vasalou, Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution, in Proceedings of the 4th European Conference on Games Based Learning (ECGBL 10), 2010.
- Barr, P., Khaled, R., Biddle, R., and Noble, J. Playing the Interface: A Case Study of Grand Theft Auto (short paper). In Proceedings of OzCHI? 2006: the Annual Conference for the Computer-Human Interaction Special Interest Group of the Human Factors and Ergonomics Society of Australia, 2006.
- Barr, P., Khaled, R., Biddle, R., and Noble, J. Get Out Of My Way!: Exploring Obstruction in Popular Games in Proceedings of Future Play, 2006.
- Barr, P., Brown, J., Biddle, R., Khaled, R., and Noble, J. Changing the Virtual Self: The Avatar Transformation Activity in Popular Games. In Proceedings of the Joint International Conference on CyberGames? and Interactive Enter tainment, 2006. (Won a best paper award)
- Barr, P., Khaled, R., Noble, J., and Biddle, R. ”Well-Being to Well Done!”: The Development Cycle in Role-Playing Games, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being, 2006.
- Barr, P., Khaled, R., Noble, J., and Biddle, R. Feeling Strangely Fine: The Well-Being Economy in Popular Games, in Proceedings of First International Conference on Persuasive Technology for Human Well-Being, 2006.
- Barr, P., Noble, J., Biddle, R., Khaled, R. From Pushing Buttons to Play and Progress: Value and Interaction in Fable, In Proceedings of the Seventh Australasian User Interface Conference, 2006.
- Barr, P., Khaled, R., Noble, J., and Biddle, R. A taxonomic analysis of user-interface metaphors in the Microsoft Office Project Galler y, In Proceedings of Sixth Australiasian User Interface Conference, 2005.