Peer-reviewed Publications
  1. Khaled, R. and Ingram, G. Tales from the Front Lines of a Large-Scale Serious Game Project. Forthcoming in the Proceedings of CHI '12, 2012.
  2. Khaled, R., Barr, P., Greenspan, B., and Biddle, R. StoryTrek: Experiencing Stories in the Real World. Proceedings of MindTrek ’11, 2011.
  3. Khaled, R. Equality = Inequality: Probing Equality-Centric Design and Development Methodologies. Proceedings of INTERACT 2011, the 13th IFIP TC13 Conference on Human-Computer Interaction, 2011. (Won People's Choice Award for Long Papers).
  4. Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Game Design Strategies for Collectivist Persuasion, In the Proceedings of the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, 2009.
  5. Khaled, R., Barr, P., Johnston, H., Biddle, R., Let’s Clean Up This Mess: Exploring Multi-Touch Collaborative Play, In the Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI’09, 2009.
  6. Khaled, R., Fischer, R., Noble, J., and Biddle, R. A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game, In the Proceedings of the Third International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2008, 2008.
  7. Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Fine-tuning the Persuasion in Persuasive Games, in Proceedings of the Second International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2007, 2007.
  8. Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Factoring Culture into the Design of a Persuasive Game, in Proceedings of OzCHI? 2006, the Annual Conference of the Australian Computer-Human Interaction Special Interest Group, 2006.
  9. Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Culturally Relevant Persuasive Games, poster presented at Sandbox Symposium, 2006 (ACM Videogame Symposium)
  10. Khaled, R., Barr, P., Noble, J., Fischer, R., and Biddle, R. Our Place or Mine?: Exploration into Collectivism-Focused Persuasive Technology Design, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006.
  11. Khaled, R., Barr, P., Noble, J., and Biddle, R. Investigating Social Software as Persuasive Technology, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006.
  12. Khaled, R., Biddle, R., Noble, J., Barr, P., Fischer, R. Culturally Aware Persuasive Technology: Collectivism Focused Strategies, in Proceedings of the Seventh Australasian User Interface Conference, 2006.
  13. Khaled, R., Barr, P., Noble, J., Biddle, R., and Marsen, S. System Metaphor in “Extreme Programming”, presented at The 7th International Workshop on Organisational Semiotics, 2004. A version of this paper was presented as a workshop paper at ADC 2004.
  14. Khaled, R., Barr, P., Noble, J., and Biddle, R. Metaphorscape: Patterns for XP System Metaphors, Proceedings of the Ninth European Conference on Pattern Languages of Programs, 2004.
  15. Khaled, R., Noble, J., and Biddle, R. Software Visualisation of Java programs in InspectJ?. Proceedings of the 8th European Pattern Languages of Programming conference, 2003.
  16. Khaled, R., Noble, J., and Biddle, R. InspectJ?: program monitoring for visualisation using AspectJ?. Proceedings of the twenty-sixth Australasian computer science conference on Conference in research and practice in information technology, Volume 16, 2003.
  17. Khaled, R., Noble, J., and Biddle, R. A Case Study of Car toon Visualisation using AspectJ? Proceedings of the Australian Symposium on Information Visualisation, 2003.
  18. Khaled, R., MacKay, D., Noble, J.. Biddle, R., and Tempero, E. A Lightweight Web-based CASE Tool for Sequence Diagrams Proceedings of SIGCHI-NZ Symposium on Computer-Human Interaction, 2002.
  19. Deterding, S., Dixon, D., Khaled, R., and Nacke, L. From Game Design Elements to Gamefulness: Defining "Gamification". Proceedings of MindTrek ’11, 2011.
  20. Cheong, Y-G., Khaled, R., Yannakakis, G., Campos, J., Paiva, A., Martinho, C., Ingram, G. A Computational Approach Towards Conflict Resolution for Serious Games, in Proceedings of the 6th International Conference on Foundations of Digital Games, 2011.
  21. Grappiolo, C., Cheong, Y.G., Togelius, J., Khaled, R., Yannakakis, G. Towards Player Adaptivity in a Serious Game for Conflict Resolution, in Proceedings of VS Games 2011 Natural Interaction and Player Satisfaction in Games Work- shop, 2011.
  22. G. N. Yannakakis, J. Togelius, R. Khaled, A. Jhala, K. Karpouzis, A. Paiva, A. Vasalou, Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution, in Proceedings of the 4th European Conference on Games Based Learning (ECGBL 10), 2010.
  23. Barr, P., Khaled, R., Biddle, R., and Noble, J. Playing the Interface: A Case Study of Grand Theft Auto (short paper). In Proceedings of OzCHI? 2006: the Annual Conference for the Computer-Human Interaction Special Interest Group of the Human Factors and Ergonomics Society of Australia, 2006.
  24. Barr, P., Khaled, R., Biddle, R., and Noble, J. Get Out Of My Way!: Exploring Obstruction in Popular Games in Proceedings of Future Play, 2006.
  25. Barr, P., Brown, J., Biddle, R., Khaled, R., and Noble, J. Changing the Virtual Self: The Avatar Transformation Activity in Popular Games. In Proceedings of the Joint International Conference on CyberGames? and Interactive Enter tainment, 2006. (Won a best paper award)
  26. Barr, P., Khaled, R., Noble, J., and Biddle, R. ”Well-Being to Well Done!”: The Development Cycle in Role-Playing Games, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being, 2006.
  27. Barr, P., Khaled, R., Noble, J., and Biddle, R. Feeling Strangely Fine: The Well-Being Economy in Popular Games, in Proceedings of First International Conference on Persuasive Technology for Human Well-Being, 2006.
  28. Barr, P., Noble, J., Biddle, R., Khaled, R. From Pushing Buttons to Play and Progress: Value and Interaction in Fable, In Proceedings of the Seventh Australasian User Interface Conference, 2006.
  29. Barr, P., Khaled, R., Noble, J., and Biddle, R. A taxonomic analysis of user-interface metaphors in the Microsoft Office Project Galler y, In Proceedings of Sixth Australiasian User Interface Conference, 2005.